Thursday, August 23, 2018

Week 4: Getting ready for 3D and Delegating Tasks

Hey guys, it's Adam here with another update.

As you may have seen from the sneak peek yesterday, the 3D modelling stage of this project has finally begun. Whilst Christie's chicken model shown is still not the final one we'll be using, we hope you enjoy it nonetheless.


The farmer and a single tree have also been modelled by Nerys, however they are both subject to change as well, so look forward to that going forwards.

tree.jpg

The rest of our assets are being drawn up in 2D ready to be translated into 3D models this coming week, and I should be able to show you more come next week.

sheep.jpg

Cow Concept.jpg

Jeric's cow and Christie's sheep are the stars of the show, but even the simple objects like crates and silos need to be drawn up, to make sure the style is preserved within the dimensional jump. Here's my take on a silo for example.

SILO - ADAM.png

The work has all been divvied up at this point, and next to people's names below is a list of what they will be doing which, just like everything, is subject to change.

Adam - Barn; Silo, Crate (concept).
Christie - Chicken, Cow.
Hendrick - Hay-bale; Fence, Trees/Bushes.
Jeric - Egg; Crate (model), Rocks.
Nerys - Sheep; Farmer, Trees/Bushes.

On the prototype front, all is also progressing well. Christie has made it so that the players now drop the picked up chicken upon colliding with one another, and the chicken gains a brief moment of invincibility. Also a boundary has been placed around the level, so animals can no longer be thrown out of bounds.


As usual, I hope you've all enjoyed this small look into the development of our game. We'll be sure to have lots more to show next week.

Thank you!

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