Thursday, November 1, 2018

Interview: Nerys - 3D and Animation Lead and Co-Producer

Hey guys, Adam here again. I took the time to interview Nerys, our 3D and Animation Lead and Co-Producer as we come up to the end of our game development. We spoke about the difficulties in making a game, as well as how rewarding it is when it all comes together.

A: Nerys, as animation lead you must have had a lot on your plate, how hard has it been for you?

N: It's been pretty hard, but I think I enjoy it and it's been a fun challenge as well, especially working with Unity; it's stuff I haven't really done before, as well as seeing it all come together. I've always made animations that are short on Maya where you just play it through and render it out. Whereas, actually seeing it in game is pretty cool and I think it's all worth it in the end.


A: What has been the hardest thing to animate so far?

N: Definitely the player [laughs]. I don't think the animation itself has been hard, I think its been trying to figure out what animations you need to do, how to add them together fluently and all the bits and pieces that you kinda need to do that you don't see in the first picture.

A: You're also 3D lead, how's that been?

N: It's been good. I feel as though the team has done a lot of work and it's... yeah. I don't know what else to say to that.

A: What's the thing you're happiest with that you personally worked on?

N: Personally the layout, but I know I didn't put in all the effort for that. Obviously Adam you've done a lot of that and Christie yeah. I feel like looking at the game, it looks like a proper game. All the spaces look full and if they don't we're working on something more and I'm really proud of that.


A: The project is drawing to a close, how do you feel about it all?

N: I'm happy with it. I think as a team we worked really well. Gradually throughout the semester we found who was strong at what and everyone has pulled their weight and I feel like it looks like a proper game; it looks like something people want to play. I tell my friends about it and they're all really excited. It's exciting.

A: Any other closing thoughts?

N: Not particularly, I think just that I'm proud of how far we've come and; looking at it in the beginning not thinking "this" was what it was going to look like.

A: Would you do it all again?

N: Yes [laughs], yeah.

Thank you Nerys for agreeing to this interview. As we come up to the last couple of weeks of work, I'll get in touch with the other couple of members of our team for interviews, as well as keeping you guys posted on what is going on with the game.

Thanks for reading guys!