Thursday, October 25, 2018

Week 12/13: Prototype Visual Improvements

Hi guys, Adam here again with another update on Udder Nonsense, the new title for our current game project.



The logo was created by Christie, and I just wanted to thank her for doing such a fantastic job.

Our prototype is almost finished visually, and I'm able to share with you a few progress pictures from the past couple of weeks.


This is the original layout of the level, before all of the textures had been finished. It ended up being too barren and a little too empty so we went with something a little more exciting.


The second layout of the level was an attempt to find a shape that worked, as we'd had a few complaints that the level was too square, so it was stretched out and the missing textures were added. Now the main issue was filling in some of that empty space.


The third layout of the level was very close to what we wanted. The level now looks more busy and interesting, and the trees, created by Nerys, were perfect to fill in the blank background of the level. However, there were still issues. During the night-time part of the game, the blue barn turned almost purple, and the detail was almost completely lost on it; also, the left and right background were still looking a little bare. Several object sizes were also a little off scale with one another, and so a final few tweaks were made.


Our "final" screenshot. Whilst still subject to change, we're feeling happy about the current visuals of our game, and in motion it looks even better (I'll try to include some GIF's or video in next week's update.) The spaceship was a last minute addition to explain how the animals appear, and looks fantastic thanks to Hendrick for the model, and Christie for the effects on it. I also have to thank Jeric for a large amount of the texture work that went into all of this.


This is a prototype of our menu screen set up by myself. It cycles through day and night the same as the actual game, and is quite lovely to look at if I do say so myself, especially with all the animals wandering round with their in-progress animations and poses courtesy of Nerys.



The couple of objects above are the current work of Hendrick, and are in the process of being finished and added to the game, and personally I can't wait for them to be done.

Thanks for reading guys. I hope you enjoyed another small look into our game. Hopefully next week we'll be able to show you some video of the game in action.

Thanks guys!

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