Thursday, October 11, 2018

Week 11: Texturing and Prototype Progress

Hey guys, Adam here.
Its been a while since the last development blog post and a lot has gone on with our game. Including having a title screen (albeit temporary).


The 3D models are all but done, and are in the process of having their textures finalised by Jeric and Hendrick. The barn has been fixed up by Christie and is looking fantastic.

barn2.jpg

Meanwhile, the animals and player character have been rigged and are beginning to be animated by Nerys. Whilst these poses may not make it into the finished game, they show the cute visual style we are trying to go for too well for me not to include here.





The prototype has been developing solidly as well. The missile system has been implemented, allowing our three implemented animals to provide you with a different weapon.

The cow shoots milk at a long range which can be blocked by terrain and dodged. The chicken fires an egg in an arc, which then explodes, damaging a large radius. The sheep drops a small trap damaging players walking over it.

We also had a play-test for our game last week, the results of which you can check out in our last post before this one.

Thanks guys!

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